using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class EasyPlay : MonoBehaviour { private int num; private int guess; private int CountGuess; [SerializeField] private Text text; [SerializeField] private GameObject btn; [SerializeField] private InputField input; void Awake() { //Here selected randomly one number for pc num = Random.Range(0, 10); text.text = "Guess A Number Between 0 And 10"; } // Keyboard Input public void GetInput(string guess) { CompareGuesses(int.Parse(guess)); input.text = ""; CountGuess++; } void CompareGuesses(int guess) { if (guess == num) { text.text = "You Guessed Correctly, The Number Was:" +guess+ " It Took You "+CountGuess+ " Guess(ess), Do You Want To Play Again ?"; btn.SetActive(true); } else if (guess > num) { text.text = "Your Guess Number Is Greather Than The Number"; } else if (guess < num) { text.text = "Your Guess Number Is Less Than The Number"; } } //Play Again Button public void PlayAgain() { num = Random.Range(0, 10); text.text = "Guess A Number Between 0 And 10"; CountGuess = 0; btn.SetActive(false); }